LPR mode

The automatic recognition of license plates in the video image and comparison with a license-plate database allows items such as entry checks and barrier control, parking and loading area administration and triggering of alarms.

LPR mode is for analyzing the LPR events and displaying the information associated with the event (including master data, if available). In addition, statistics can be kept.

LPR requires a license key and a LPR-USB-Dongle.

Editing LPR master data

LPR master data are all information that is assigned to a specific license plate (such as group, validity). The master data are created and administered with the LPR master data editor (see LPR master data editor).

Displaying license plate recognition details

When a license plate is recognized, the master data and alarm messages belonging to that license plate are displayed.

  1. Click a column header in the main window to sort the column (alarm, layer/camera, start, stop) in ascending or descending order.
  2. Select the required layer or camera (or start or end of recording).
    The selected object is displayed in the player.
Player

The player is operated in LPR mode in the same way as in archive mode (see Archive mode).

Call license plate

In the Administration control, the stored events for a license plate in the master data set can be searched for in the database.

  1. Click a column header in the main window to sort the license plates in ascending or descending order on the basis of the column's category (time, license plate, group).
  2. Click Start query to display all stored events for the selected license plate.
  3. Limit the search filter by selecting the query mode and, if appropriate, entering information on the license plate, container, group, lane and period.
  4. If only the statistics are to be searched through, select Query statistics only and the type.
  5. Click Start query to search the database.
  6. The search results are displayed in the License plate recognition details window.
  7. Click the event found. The player skips automatically to the selected point in time.